Learn how to think like a trader β without risking a single cent.
Quant Kid Academy is a flight simulator for trading. You practice on real history with pretend money, so every mistake is free and every lesson sticks. This page teaches the whole idea β try the examples, take the quick quizzes.
What is Quant Kid Academy?
The one-sentence version, then why it matters.
Pilots don't learn to fly by crashing real planes. They use a flight simulator β same controls, same situations, zero danger. Quant Kid Academy does that for trading.
The goal isn't to make pretend money. It's to train your brain to make better decisions, spot your own bad habits, and learn what actually works β before you ever use real money.
Reading a price candle
The little colored bars on every trading screen β decoded.
Prices move all day long. To make it simple, we squish a chunk of time (say, one hour) into a single shape called a candle. One candle tells you four things: where the price started, where it ended, and the highest and lowest it reached in between.
Green means the price went up during that time. Red means it went down. Tap the parts of the candle below to see what each piece means:
The trading loop β try one trade
Watch β Decide β Buy or Sell β See your score β Learn β Repeat.
Trading on QKA is a simple loop you repeat over and over. You watch the price, you decide what you think happens next, you buy (betting it goes up) or sell, and then time moves forward and you find out if you were right.
Let's do one. The price is sitting at $100. Do you think the next candle goes up or down? Make your call:
The most important rule: the numbers never lie
Why QKA tells you the truth β even when the truth stings.
Most trading apps are like a coach who only ever says "Great job! You're amazing!" That feels nice β but it never makes you better. QKA is the opposite. It's the honest coach.
Why does this matter so much? Because in real trading, the market is brutally honest. If you only ever practiced with a coach who lied to make you feel good, your first real trade would be a shock. QKA gets you used to the truth while it's still safe.
It even checks your idea against random luck and against doing nothing at all. A trading idea only earns its keep if it beats both.
The Research Desk β inventing your own idea
Where you stop guessing and start testing.
Anyone can say "buy when the price drops, it always bounces back!" The Research Desk lets you actually test if that's true. You describe your idea in plain words β like "buy after the price drops 2%, then sell 20 candles later" β and QKA tries it across months of real history in seconds.
This is what real quants (the math-and-trading experts at big firms) actually do: they don't trust hunches, they test them with data. On QKA, anyone can do the exact same thing β no finance degree required.
The bridge β did you actually follow your own plan?
Knowing the right move and actually doing it are two different things.
Here's the twist that makes QKA special. Once you've found an idea you believe in, QKA lets you trade it yourself, by hand β and then it checks one surprising thing: did you actually stick to your own plan?
And that completes the loop: find an idea β test it β trade it β see if you followed it β learn β go find a better idea. Round and round, getting sharper each time.
π Trainer toolkit
Everything you need to teach a room. Tap a tab.
Lines you can say almost word-for-word. Keep it warm and simple.
For the skeptical professionals in the room β CFAs, traders, analysts.
How to make the session land, whatever the age.
Classroom games β run the room
Ten games that teach quant trading through play. By the end, students will have felt every lesson QKA teaches β that markets are mostly noise, that ideas must be tested, and that discipline beats impulse. Tap any game to open the full script. The three Core games make a complete session on their own.
π Live tournament scoreboard
For "Beat the Coin" β add each team, then mark whether their rule beat random and beat doing-nothing. Project this on the wall.
How to play
- Project a real candle chart. Hide the next candle.
- Count "3 β 2 β 1 β vote!" Everyone points thumbs up or down for the next candle.
- Reveal it. Anyone who was wrong sits down.
- Repeat ~10 rounds. Watch the room thin out fast.
The lesson line
Why it works
- The room feels that guessing the market is near-random β the foundation for everything else.
- It's fast, physical, and a little funny as people sit down.
How to play
- Each team invents one trading rule in plain words β e.g. "buy after two red candles," "buy the biggest drop, sell 10 candles later."
- Run each rule on the Research Desk (live, or pre-run them to save time).
- Use the scoreboard above: mark whether each rule beat random, and beat just holding.
- The winner isn't the fanciest idea β it's the one that cleared both bars.
The lesson line
Why it works
- It's literally what a quant does β and your Research Desk is the hero.
- The honesty surface does the dramatic work; losses are the best teaching moments.
How to play
- Give everyone a dead-simple written rule first: "Buy when I say BUY, sell exactly 5 candles later. No exceptions."
- Run a live session β and tempt them. Narrate scary drops ("it's falling β bail early?") and spikes ("it's mooning β hold longer?").
- Afterward ask honestly: who broke their own rule? (Most hands go up.)
- Reveal: the disciplined plan often beat the people who panicked or got greedy.
The lesson line
Why it works
- The most emotionally memorable game β sets up the bridge perfectly.
- Students catch themselves breaking their own rules, which no lecture can teach.
How to play
- A student rolls a die / flips a coin each round to make the "Robot's" trades β buy on heads, sell on tails.
- The room votes their own trades against the Robot.
- Track both over ~8 rounds.
How to play
- Run the same rule and show the "before costs" number β a winner!
- Then show "after costs" β the same rule is now a loser.
How to play
- Team A trades actively the whole session.
- Team B buys once at the start and does nothing else.
- Race them to the end.
How to play
- Show two rising results: one from a genuinely good rule, one that just got lucky.
- Ask the room to vote which is real skill.
- Reveal β most can't tell from a short window.
How to play
- Arms wide apart = a big, wild day (big range). Arms close = a quiet day.
- Lean / thumbs up = green (price rose). Down = red (price fell).
- Call out scenarios; the room acts out the candle.
How to play
- Show a full chart: "Obvious, right? You'd buy here and sell there."
- Now scroll back and show only what was visible at the time.
- The "obvious" move wasn't obvious at all.
How to play
- Make three card stacks: Trigger ("after a 2% drop"), Action ("buy"), Exit ("sell in 10 candles").
- Teams race to assemble one complete, sensible rule.
- First finished gets to run their rule live on the Research Desk.